Module 1
UX research, user interviews, journey maps, personas, problem statements, and product goals.
Design - 14 weeks
Product UI/UX from research to wireframes, design systems, prototypes, usability, handoff, and portfolio case studies.
Module 1
UX research, user interviews, journey maps, personas, problem statements, and product goals.
Module 2
Information architecture, user flows, wireframes, interaction states, and usability heuristics.
Module 3
UI design systems, typography, color, spacing, components, responsive screens, and accessibility.
Module 4
Figma prototyping, design reviews, handoff files, product QA, and developer collaboration.
Module 5
Case study writing, portfolio structure, presentation skills, and real product redesign projects.
Career outcomes
Research users, map flows, create wireframes, build design systems, prototype screens, and hand off clean files.
Understand usability, accessibility, product thinking, responsive UI, and stakeholder presentation.
Prepare for UI/UX designer, product design intern, and visual interface designer roles.
Live class discipline with assignments, doubt solving, reviews, and progress visibility.
Production thinking around security, performance, documentation, and handoff quality.
Portfolio-ready work that can be shown during internship, freelance, or job interviews.
Portfolio projects
Live web classes, assignments, doubt solving, project reviews, and daily progress reports.
After payment your student details, class links, fee records, notes, and certificates are available in one portal.
Classes use browser controls, watermarking, copy blocking, visibility checks, and recording deterrents.
Course support continues until the student learns properly, but 25 to 30 days of no lecture attendance or no communication can cancel access unless a valid holiday, legal, medical, mandatory, student-side, or teacher-side exception is approved.